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Best practice to learn and experiment

Start with a clean new URP project, then import or copy assets, scenes, folders, etc. from existing projects.

This guide covers real-time lighting only, as it comes in Unity’s URP template scene.

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Definitions

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Render Pipeline

A Render Pipeline is an asset defining the render pipeline itself (URP, HDRP) and its settings. For URP, the render pipeline references one or more Renderer assets and a default Volume Profile asset.

Render Pipelines are referenced first in Project Settings → Quality. Each quality level or target platform may use different RP settings. A default Render Pipeline asset to use when no RP is assigned in Quality can be referenced in Project Settings → Graphics.

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Renderer

A Renderer asset configures the rendering path, rendering features and other settings of the Render Pipeline. All Renderers used by a given Render Pipeline should be referenced in Render Pipeline → Renderer List. These renderers may then be assigned to individual cameras.

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Volume Profile

A Volume Profile is an asset containing a set of lighting and post-processing settings. There are:

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Suggested Settings folder

For storing all the URP and lighting related assets, along with suggested naming scheme:

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URP settings and preferences

URP is configured in Project Settings → Quality, where each quality level or target platform may reference a different Render Pipeline asset.

graph LR
    %% Quality Settings path
    QS["<b>1. Quality Settings</b><br/>Project Settings → Quality"]
    RP["<b>3. Render Pipeline</b><br/>asset in Settings\\Lighting"]
    RD["<b>4. Renderer</b><br/>asset in Settings\\Lighting"]
    DVP["<b>5. Volume Profile Overrides</b><br/>asset in Settings\\Volumes<br><i>&#40enabled effects&#41</i>"]
    %% Quality Settings flow
    QS --> RP
    RP --> RD
    RP --> DVP
    
    %% Styling with darker muted colors that work in both light and dark modes
    classDef settingsNode fill:#4a5568,color:#fff
    classDef assetNode fill:#39314D,color:#fff
    classDef rendererNode fill:#554829,color:#fff
    classDef volumeNode fill:#364B40,color:#fff
    
    class QS settingsNode
    class RP assetNode
    class RD rendererNode
    class DVP volumeNode

Default settings are referenced in Project Settings → Graphics:

graph LR
    %% Graphics Settings path
    GS["<b>2. Graphics Settings</b><br/>Project Settings → Graphics"]
    DRP["<b>3. Default Render Pipeline</b><br/>asset in Settings\\Lighting"]
    GVP["<b>5. Default Volume Profile</b><br/>asset in Settings\\Volumes<br><i>&#40 effects configuration only&#41</i>"]
    %% Graphics Settings flow
    GS --> DRP
    GS --> GVP
    
    %% Styling with darker muted colors that work in both light and dark modes
    classDef settingsNode fill:#4a5568,color:#fff
    classDef assetNode fill:#39314D,color:#fff
    classDef volumeNode fill:#364B40,color:#fff
    
    class GS settingsNode
    class DRP assetNode
    class GVP volumeNode

1. Project Settings → Quality

2. Project Settings → Graphics

3. Render Pipeline assets

4. Renderer assets

5. Volume Profile assets

Scene components and settings